@jaytaph · 1 year ago
I'm currently making lots of progress with the render pipeline proof of concept. Right now, we have separated all things into phases which all have a…
@jaytaph · 1 year ago
I'm currently making lots of progress with the render pipeline proof of concept. Right now, we have separated all things into phases which all have a…
@jaytaph · 1 year ago
So we had some setbacks with the font manager. It turns out we need all kind of different font libraries, and they are not interchangeable. So what w…
@jaytaph · 1 year ago
So my planning went completely sideways, as per usual. I started with doing a little bit of work on rendering some typography to make it a bit bette…
@jaytaph · 1 year ago
We've got a browser! At least, we have now got a stand-alone useragent that can load tabs, and actually render them. For this, we use the gosub_engi…
@jaytaph · 1 year ago
So it took quite a while longer for getting the CSS3 and HTML5 crates working together nicely. Together with SharkTheOne (massive shoutout, as I know…
@jaytaph · 1 year ago
I'm currently working on some refactoring in order to get something trivial working (html5 and css3 crate depend on each other, and results in a cycl…
@jaytaph · 2 years ago
Last week I've spend some work on the stylesheets. We are currently able to convert a CST tree into a stylesheet structure that can be used for selec…
@jaytaph · 2 years ago
It has been two weeks because I forgot to post a new update. So here's what's happened the last two weeks and what the next plans are: I've done som…
@jaytaph · 2 years ago
I've spend to much time in the css3 parser that I forgot the rest of the engine :/ It looks that we are able to parse a large number of real life cs…
@jaytaph · 2 years ago
I've spend a lot of time this week in getting the csstree system ported from javascript to rust. This turns out to work quite well and a lot of CSS c…