@jaytaph · 2 days ago
Yes! A long time no real progress on here, but we haven't sat still (well, a bit, a lot of other things got in between).. but we're again busy with g…
@jaytaph · 2 days ago
Yes! A long time no real progress on here, but we haven't sat still (well, a bit, a lot of other things got in between).. but we're again busy with g…
@jaytaph · 4 months ago
Yes, we're are not quite there, but close enough.. I promise we will do more codemusings about Gosub starting in the new year. It's been hectic, bu…
@jaytaph · 1 year ago
So i've been busy for a few days on creating a side project. Mostly to clear my head on the current gosub code i'm working on a regular basis. Since…
@jaytaph · 1 year ago
The rendering pipeline PoC seems to work as it should be. It can take a html (and css) stream and turn it into pixels on a screen. But obviously, the…
@jaytaph · 1 year ago
I'm currently making lots of progress with the render pipeline proof of concept. Right now, we have separated all things into phases which all have a…
@jaytaph · 1 year ago
So we had some setbacks with the font manager. It turns out we need all kind of different font libraries, and they are not interchangeable. So what w…
@jaytaph · 1 year ago
So my planning went completely sideways, as per usual. I started with doing a little bit of work on rendering some typography to make it a bit bette…
@jaytaph · 1 year ago
We've got a browser! At least, we have now got a stand-alone useragent that can load tabs, and actually render them. For this, we use the gosub_engi…
@jaytaph · 1 year ago
We JUST merged the v2 engine proof-of-concept into the main branch. Big thanks to shark to get that one done. The whole engine setup should be much m…
@jaytaph · 1 year ago
At this moment we have a few components: a html5 parser, a css parser, a css validator, a renderer that uses taffy and vello toolkits to do layouts a…